The beta weekend has come to an end, and along with sandworms, speeders, and spice, there's another topic on everyone's mind: stunlock.
We learned over the weekend that Paul Atreides didn't need to spend all that time training to master the slow blade: he could have just repeatedly slashed his knife around in front of him and conquered Arrakis in a matter of minutes.
That's because there's a bit of an exploit in Dune: Awakening's PvP. Instead of holding the mouse button to perform a slow blade attack, you can just spam a quick knife attack at your PvP opponent, and if they're at zero stamina they'll be staggered. Use the brief stagger window to keep slashing, and they'll be completely unable to defend themselves or escape. Button-mashing FTW, even if they've got their protective shield up which, lore-wise, is supposed to defend you against anything moving quickly. It's… not great.
Dune: Awakening's world director Jeff Gagné and lead producer Ole Andreas Haley were quick to address the exploit [[link]] and [[link]] comment on if the exploit will be fixed in the June 10 release.
"We got this covered," Gagné added. "It's not like 'Oh my god, we haven't thought about it.' It's already going away."
Weirdly, I've seen some players defending the exploit, saying it's Shroud's fault for not managing his stamina, but I'm still glad it's getting a fix. I don't care how careless you are in a fight, being slowly spammed to death with a knife while you're helplessly stunlocked isn't good PvP, no matter if someone was playing recklessly. Combat just shouldn't work that way, doubly so since the lore says fast-moving blades won't get through your shield anyway.
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