Caves of Qud is an incredibly special videogame: it was our and is maybe the only game whose devs could sit down with PCG's Lincoln Carpenter at this year's GDC and finally hash out the for a lifeform to have (none). After all, this is probably the only game where players put their heads together to create the .
Anyway, limb accountancy wasn't all Qud co-creators Jason Grinblat and Brian Buckley chatted with us about. Just, like, 90% or so. They also chatted about how it felt to finally give the game a full release after 17 years of development.
"It is kind of a daze, like people ask me, and I feel like I should have an answer—it's been so great, because the players loved it, the press and the critics loved it, and it sold well. It all came together."
But mostly, it sounds like the reality that a 17-year chapter in the pair's life is (sort of) closed hasn't quite set in yet. "Part of it is we're going to keep making expansions, so it's like, not really over," said Grinblat. "It's a hard thing to talk about, because I understand we launched, I know all the knock-on effects of that, and yet it still feels short of a summative emotion about it. It's still just like, 'Huh.'"
"Right in that window, Jason bought a house and had another child—had two children during the development," said Bucklew "So it's like, what might have been more monumental at 27 when we started the game starts to look different."
"Reckoning with it—such a big phase change in your life feels like it should come with a different type of physical sensation. But it's your same senses," said Grinblat. "I think over the next year, we'll be more like 'Okay, the game's out. We got some awards. That's cool.'"
The real question, of course, is whether the pair marked Qud's release with some well-deserved rest. The answer? Kind of. "I took like, four weeks around Christmas and did nothing but lay on the couch and play Balatro," said [[link]] Bucklew.
Alas, Grinblat has other stuff to deal with. "I [[link]] do have a one year old and a four year old, so it's hard to just do absolutely nothing—like, the pure responsibility-free time that I really need. But I'm trying as best I can. It's been pretty good.
"No more of that until we're 65," said Bucklew. "That's the end of it for us."
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